Add MxSize32, match MxRegion ctor

This commit is contained in:
Christian Semmler
2023-10-18 18:21:49 -04:00
parent ab81adf774
commit 85c6a0b049
3 changed files with 51 additions and 10 deletions

View File

@@ -1,6 +1,9 @@
#ifndef MXRECT32_H
#define MXRECT32_H
#include "mxpoint32.h"
#include "mxsize32.h"
class MxRect32
{
public:
@@ -13,20 +16,33 @@ public:
this->m_bottom = p_bottom;
}
MxRect32(const MxPoint32 &p_point, const MxSize32 &p_size)
{
this->m_left = p_point.m_x;
this->m_top = p_point.m_y;
this->m_right = p_size.m_width;
this->m_bottom = p_size.m_height;
}
MxS32 m_left;
MxS32 m_top;
MxS32 m_right;
MxS32 m_bottom;
inline MxS32 GetWidth()
inline void SetPoint(const MxPoint32 &p_point)
{
return (m_right - m_left) + 1;
this->m_left = p_point.m_x;
this->m_top = p_point.m_y;
}
inline MxS32 GetHeight()
inline void SetSize(const MxSize32 &p_size)
{
return (m_bottom - m_top) + 1;
this->m_right = p_size.m_width;
this->m_bottom = p_size.m_height;
}
inline MxS32 GetWidth() { return (m_right - m_left) + 1; }
inline MxS32 GetHeight() { return (m_bottom - m_top) + 1; }
};
#endif // MXRECT32_H

View File

@@ -10,10 +10,8 @@ DECOMP_SIZE_ASSERT(MxRegionLeftRight, 0x08);
MxRegion::MxRegion()
{
m_list = new MxRegionList;
m_rect.m_left = INT_MAX;
m_rect.m_top = INT_MAX;
m_rect.m_right = -1;
m_rect.m_bottom = - 1;
m_rect.SetPoint(MxPoint32(INT_MAX, INT_MAX));
m_rect.SetSize(MxSize32(-1, -1));
}
// OFFSET: LEGO1 0x100c3660 STUB
@@ -38,7 +36,10 @@ void MxRegion::Reset()
// OFFSET: LEGO1 0x100c3750
void MxRegion::vtable18(MxRect32 &p_rect)
{
MxRect32 rectCopy(p_rect.m_left, p_rect.m_top, p_rect.m_right, p_rect.m_bottom);
MxRect32 rectCopy(
MxPoint32(p_rect.m_left, p_rect.m_top),
MxSize32(p_rect.m_right, p_rect.m_bottom)
);
MxRegionListCursor cursor(m_list);
if (rectCopy.m_left < rectCopy.m_right) {
@@ -54,7 +55,11 @@ void MxRegion::vtable18(MxRect32 &p_rect)
}
else if (rectCopy.m_top < topBottom->m_bottom) {
if (rectCopy.m_top < topBottom->m_top) {
MxRect32 topBottomRect(rectCopy.m_left, rectCopy.m_top, rectCopy.m_right, topBottom->m_top);
MxRect32 topBottomRect(
MxPoint32(rectCopy.m_left, rectCopy.m_top),
MxSize32(rectCopy.m_right, topBottom->m_top)
);
MxRegionTopBottom *newTopBottom = new MxRegionTopBottom(topBottomRect);
cursor.Prepend(newTopBottom);
rectCopy.m_top = topBottom->m_top;

20
LEGO1/mxsize32.h Normal file
View File

@@ -0,0 +1,20 @@
#ifndef MXSIZE32_H
#define MXSIZE32_H
#include "mxtypes.h"
class MxSize32
{
public:
MxSize32() { }
MxSize32(MxS32 p_width, MxS32 p_height)
{
this->m_width = p_width;
this->m_height = p_height;
}
MxS32 m_width;
MxS32 m_height;
};
#endif // MXSIZE32_H