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Add MxSize32, match MxRegion ctor
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@@ -1,6 +1,9 @@
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#ifndef MXRECT32_H
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#define MXRECT32_H
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#include "mxpoint32.h"
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#include "mxsize32.h"
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class MxRect32
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{
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public:
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@@ -13,20 +16,33 @@ public:
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this->m_bottom = p_bottom;
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}
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MxRect32(const MxPoint32 &p_point, const MxSize32 &p_size)
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{
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this->m_left = p_point.m_x;
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this->m_top = p_point.m_y;
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this->m_right = p_size.m_width;
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this->m_bottom = p_size.m_height;
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}
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MxS32 m_left;
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MxS32 m_top;
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MxS32 m_right;
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MxS32 m_bottom;
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inline MxS32 GetWidth()
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inline void SetPoint(const MxPoint32 &p_point)
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{
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return (m_right - m_left) + 1;
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this->m_left = p_point.m_x;
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this->m_top = p_point.m_y;
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}
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inline MxS32 GetHeight()
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inline void SetSize(const MxSize32 &p_size)
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{
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return (m_bottom - m_top) + 1;
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this->m_right = p_size.m_width;
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this->m_bottom = p_size.m_height;
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}
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inline MxS32 GetWidth() { return (m_right - m_left) + 1; }
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inline MxS32 GetHeight() { return (m_bottom - m_top) + 1; }
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};
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#endif // MXRECT32_H
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@@ -10,10 +10,8 @@ DECOMP_SIZE_ASSERT(MxRegionLeftRight, 0x08);
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MxRegion::MxRegion()
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{
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m_list = new MxRegionList;
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m_rect.m_left = INT_MAX;
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m_rect.m_top = INT_MAX;
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m_rect.m_right = -1;
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m_rect.m_bottom = - 1;
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m_rect.SetPoint(MxPoint32(INT_MAX, INT_MAX));
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m_rect.SetSize(MxSize32(-1, -1));
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}
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// OFFSET: LEGO1 0x100c3660 STUB
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@@ -38,7 +36,10 @@ void MxRegion::Reset()
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// OFFSET: LEGO1 0x100c3750
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void MxRegion::vtable18(MxRect32 &p_rect)
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{
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MxRect32 rectCopy(p_rect.m_left, p_rect.m_top, p_rect.m_right, p_rect.m_bottom);
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MxRect32 rectCopy(
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MxPoint32(p_rect.m_left, p_rect.m_top),
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MxSize32(p_rect.m_right, p_rect.m_bottom)
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);
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MxRegionListCursor cursor(m_list);
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if (rectCopy.m_left < rectCopy.m_right) {
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@@ -54,7 +55,11 @@ void MxRegion::vtable18(MxRect32 &p_rect)
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}
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else if (rectCopy.m_top < topBottom->m_bottom) {
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if (rectCopy.m_top < topBottom->m_top) {
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MxRect32 topBottomRect(rectCopy.m_left, rectCopy.m_top, rectCopy.m_right, topBottom->m_top);
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MxRect32 topBottomRect(
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MxPoint32(rectCopy.m_left, rectCopy.m_top),
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MxSize32(rectCopy.m_right, topBottom->m_top)
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);
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MxRegionTopBottom *newTopBottom = new MxRegionTopBottom(topBottomRect);
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cursor.Prepend(newTopBottom);
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rectCopy.m_top = topBottom->m_top;
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20
LEGO1/mxsize32.h
Normal file
20
LEGO1/mxsize32.h
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@@ -0,0 +1,20 @@
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#ifndef MXSIZE32_H
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#define MXSIZE32_H
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#include "mxtypes.h"
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class MxSize32
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{
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public:
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MxSize32() { }
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MxSize32(MxS32 p_width, MxS32 p_height)
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{
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this->m_width = p_width;
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this->m_height = p_height;
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}
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MxS32 m_width;
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MxS32 m_height;
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};
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#endif // MXSIZE32_H
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