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Refactor various operator[]
based on BETA10 (#1110)
* Tidy up `operator[]` code * Add weird index operator for `FUN_1002ddc0` * Cleanup * Add Matrix4 BETA10 annotations, fix typo --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -25,9 +25,9 @@ public:
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LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
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{
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if (p_f.IsEqual(*m_faceA)) {
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p_point[0] = -m_unk0x28[0];
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p_point[1] = -m_unk0x28[1];
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p_point[2] = -m_unk0x28[2];
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p_point[0] = -m_unk0x28.index_operator(0);
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p_point[1] = -m_unk0x28.index_operator(1);
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p_point[2] = -m_unk0x28.index_operator(2);
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}
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else {
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// clang-format off
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