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Implement/match LegoAnimationManager::Init (#858)
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@@ -38,7 +38,9 @@ struct Vehicle {
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struct Unknown0x3c {
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LegoROI* m_roi; // 0x00
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MxU32 m_id; // 0x04
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undefined m_unk0x08[0x10]; // 0x08
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undefined m_unk0x08[0x08]; // 0x08
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float m_unk0x10; // 0x10
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undefined m_unk0x14; // 0x14
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};
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// VTABLE: LEGO1 0x100d8c18
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@@ -87,7 +89,7 @@ public:
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undefined p_param9
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);
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void FUN_10061010(undefined4);
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void FUN_100617c0(MxS32, MxU16&, MxU32&);
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void FUN_100617c0(MxS32, MxU16&, MxU16&);
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LegoTranInfo* GetTranInfo(MxU32 p_index);
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MxS8 FUN_10062360(char*);
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void FUN_10062770();
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@@ -123,9 +125,10 @@ private:
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MxU32 m_scriptIndex; // 0x08
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MxU16 m_animCount; // 0x0c
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MxU16 m_unk0x0e; // 0x0e
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MxU32 m_unk0x10; // 0x10
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MxU16 m_unk0x10; // 0x10
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AnimInfo* m_anims; // 0x14
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undefined m_unk0x18[4]; // 0x18
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undefined2 m_unk0x18; // 0x18
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undefined m_unk0x1a; // 0x1a
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MxU32 m_unk0x1c; // 0x1c
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LegoTranInfoList* m_tranInfoList; // 0x20
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LegoTranInfoList* m_tranInfoList2; // 0x24
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@@ -140,7 +143,12 @@ private:
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undefined m_unk0x401; // 0x401
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MxU8 m_unk0x402; // 0x402
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MxLong m_unk0x404; // 0x404
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undefined m_unk0x408[0x18]; // 0x408
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MxLong m_unk0x408; // 0x408
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MxLong m_unk0x40c; // 0x40c
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undefined4 m_unk0x410; // 0x410
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undefined4 m_unk0x414; // 0x414
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undefined4 m_unk0x418; // 0x418
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undefined4 m_unk0x41c; // 0x41c
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AnimState* m_animState; // 0x420
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LegoROIList* m_unk0x424; // 0x424
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undefined m_unk0x428; // 0x428
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