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Refactor MxHashTable/MxVariableTable (#283)
* Refactor MxHashTable/MxVariableTable * Use MxS8 for Compare return type * Cursor::DeleteMatch check and clang fix
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25
LEGO1/mxcollection.h
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25
LEGO1/mxcollection.h
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#ifndef MXCOLLECTION_H
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#define MXCOLLECTION_H
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#include "mxcore.h"
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template <class T>
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class MxCollection : public MxCore {
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public:
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MxCollection()
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{
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m_count = 0;
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m_customDestructor = Destroy;
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}
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virtual ~MxCollection() {}
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static void Destroy(T){};
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virtual MxS8 Compare(T, T) { return 0; }
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protected:
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MxU32 m_count; // +0x8
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void (*m_customDestructor)(T); // +0xc
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};
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#endif // MXCOLLECTION_H
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