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MxSemphore + MxThread + MxThread implementions (#80)
* Add MxSemphore + MxThread and the two implementations I could find of MxThread (consumers extend it and override the Run method). * Implement a function in MxDiskStreamProvider which uses thread and semaphore to confirm correct layout / size of those classes. * All 100% match except two functions with a pair of registers swapped.
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29
LEGO1/mxsemaphore.cpp
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29
LEGO1/mxsemaphore.cpp
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#include "mxsemaphore.h"
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// OFFSET: LEGO1 0x100c87d0
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MxSemaphore::MxSemaphore()
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{
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m_hSemaphore = NULL;
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}
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// OFFSET: LEGO1 0x100c8800
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MxResult MxSemaphore::Init(MxU32 p_initialCount, MxU32 p_maxCount)
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{
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MxResult result = FAILURE;
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if (m_hSemaphore = CreateSemaphoreA(NULL, p_initialCount, p_maxCount, NULL))
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result = SUCCESS;
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return result;
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}
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// OFFSET: LEGO1 0x100c8830
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void MxSemaphore::Wait(MxU32 p_timeoutMS)
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{
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WaitForSingleObject(m_hSemaphore, p_timeoutMS);
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}
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// OFFSET: LEGO1 0x100c8850
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void MxSemaphore::Release(MxU32 p_releaseCount)
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{
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ReleaseSemaphore(m_hSemaphore, p_releaseCount, NULL);
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}
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