MxSemphore + MxThread + MxThread implementions (#80)

* Add MxSemphore + MxThread and the two implementations I could find
  of MxThread (consumers extend it and override the Run method).

* Implement a function in MxDiskStreamProvider which uses thread and
  semaphore to confirm correct layout / size of those classes.

* All 100% match except two functions with a pair of registers swapped.
This commit is contained in:
Mark Langen
2023-07-07 11:00:48 -07:00
committed by GitHub
parent f8fe635248
commit 889fd886f0
9 changed files with 284 additions and 1 deletions

29
LEGO1/mxsemaphore.cpp Normal file
View File

@@ -0,0 +1,29 @@
#include "mxsemaphore.h"
// OFFSET: LEGO1 0x100c87d0
MxSemaphore::MxSemaphore()
{
m_hSemaphore = NULL;
}
// OFFSET: LEGO1 0x100c8800
MxResult MxSemaphore::Init(MxU32 p_initialCount, MxU32 p_maxCount)
{
MxResult result = FAILURE;
if (m_hSemaphore = CreateSemaphoreA(NULL, p_initialCount, p_maxCount, NULL))
result = SUCCESS;
return result;
}
// OFFSET: LEGO1 0x100c8830
void MxSemaphore::Wait(MxU32 p_timeoutMS)
{
WaitForSingleObject(m_hSemaphore, p_timeoutMS);
}
// OFFSET: LEGO1 0x100c8850
void MxSemaphore::Release(MxU32 p_releaseCount)
{
ReleaseSemaphore(m_hSemaphore, p_releaseCount, NULL);
}