MxSemphore + MxThread + MxThread implementions (#80)

* Add MxSemphore + MxThread and the two implementations I could find
  of MxThread (consumers extend it and override the Run method).

* Implement a function in MxDiskStreamProvider which uses thread and
  semaphore to confirm correct layout / size of those classes.

* All 100% match except two functions with a pair of registers swapped.
This commit is contained in:
Mark Langen
2023-07-07 11:00:48 -07:00
committed by GitHub
parent f8fe635248
commit 889fd886f0
9 changed files with 284 additions and 1 deletions

27
LEGO1/mxsemaphore.h Normal file
View File

@@ -0,0 +1,27 @@
#ifndef MX_SEMAPHORE_H
#define MX_SEMAPHORE_H
#include "mxtypes.h"
#include <windows.h>
class MxSemaphore
{
public:
MxSemaphore();
// Inlined only, no offset
~MxSemaphore()
{
CloseHandle(m_hSemaphore);
}
virtual MxResult Init(MxU32 p_initialCount, MxU32 p_maxCount);
void Wait(MxU32 p_timeoutMS);
void Release(MxU32 p_releaseCount);
private:
HANDLE m_hSemaphore;
};
#endif // MX_SEMAPHORE_H