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MxSemphore + MxThread + MxThread implementions (#80)
* Add MxSemphore + MxThread and the two implementations I could find of MxThread (consumers extend it and override the Run method). * Implement a function in MxDiskStreamProvider which uses thread and semaphore to confirm correct layout / size of those classes. * All 100% match except two functions with a pair of registers swapped.
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27
LEGO1/mxsemaphore.h
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27
LEGO1/mxsemaphore.h
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#ifndef MX_SEMAPHORE_H
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#define MX_SEMAPHORE_H
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#include "mxtypes.h"
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#include <windows.h>
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class MxSemaphore
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{
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public:
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MxSemaphore();
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// Inlined only, no offset
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~MxSemaphore()
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{
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CloseHandle(m_hSemaphore);
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}
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virtual MxResult Init(MxU32 p_initialCount, MxU32 p_maxCount);
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void Wait(MxU32 p_timeoutMS);
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void Release(MxU32 p_releaseCount);
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private:
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HANDLE m_hSemaphore;
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};
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#endif // MX_SEMAPHORE_H
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