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MxSemphore + MxThread + MxThread implementions (#80)
* Add MxSemphore + MxThread and the two implementations I could find of MxThread (consumers extend it and override the Run method). * Implement a function in MxDiskStreamProvider which uses thread and semaphore to confirm correct layout / size of those classes. * All 100% match except two functions with a pair of registers swapped.
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99
LEGO1/mxthread.cpp
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99
LEGO1/mxthread.cpp
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#include "mxthread.h"
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#include <process.h>
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#include "mxomni.h"
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// OFFSET: LEGO1 0x100bf690
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MxResult MxThread::Run()
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{
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m_semaphore.Release(1);
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x100bf510
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MxThread::MxThread()
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{
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m_hThread = NULL;
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m_running = TRUE;
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m_threadId = 0;
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}
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// OFFSET: LEGO1 0x100bf5a0
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MxThread::~MxThread()
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{
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if (m_hThread)
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CloseHandle((HANDLE)m_hThread);
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}
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typedef unsigned(__stdcall *ThreadFunc)(void *);
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// OFFSET: LEGO1 0x100bf610
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MxResult MxThread::Start(int p_stack, int p_flag)
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{
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MxResult result = FAILURE;
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if (m_semaphore.Init(0, 1) == SUCCESS)
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{
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if (m_hThread = _beginthreadex(NULL, p_stack << 2, (ThreadFunc)&MxThread::ThreadProc, this, p_flag, &m_threadId))
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result = SUCCESS;
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}
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return result;
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}
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// OFFSET: LEGO1 0x100bf670
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void MxThread::Terminate()
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{
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m_running = FALSE;
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m_semaphore.Wait(INFINITE);
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}
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// OFFSET: LEGO1 0x100bf680
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unsigned MxThread::ThreadProc(void *p_thread)
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{
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return static_cast<MxThread*>(p_thread)->Run();
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}
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// OFFSET: LEGO1 0x100bf660
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void MxThread::Sleep(MxS32 p_milliseconds)
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{
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::Sleep(p_milliseconds);
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}
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// OFFSET: LEGO1 0x100b8bb0
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MxTickleThread::MxTickleThread(MxCore *p_target, int p_frequencyMS)
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{
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m_target = p_target;
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m_frequencyMS = p_frequencyMS;
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}
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// OFFSET: LEGO1 0x100d0f50
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MxResult MxTickleThread::StartWithTarget(MxCore* p_target)
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{
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m_target = p_target;
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return Start(0x1000, 0);
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}
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// Match except for register allocation
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// OFFSET: LEGO1 0x100b8c90
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MxResult MxTickleThread::Run()
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{
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MxTimer* timer = Timer();
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int lastTickled = -m_frequencyMS;
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while (IsRunning())
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{
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int currentTime = timer->GetTime();
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if (currentTime < lastTickled) {
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lastTickled = -m_frequencyMS;
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}
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int timeRemainingMS = (m_frequencyMS - currentTime) + lastTickled;
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if (timeRemainingMS <= 0) {
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m_target->Tickle();
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timeRemainingMS = 0;
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lastTickled = currentTime;
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}
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Sleep(timeRemainingMS);
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}
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return MxThread::Run();
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}
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