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Clear unknown 0x10 in LegoEntity
(#1593)
The naming is a bit weird, as only one bit is used so there are no other usages of this value.
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@@ -121,7 +121,7 @@ protected:
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void SubstituteVariables();
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void FUN_1006b900(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
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void FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
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void FUN_1006c8a0(MxBool p_bool);
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void SetDisabled(MxBool p_disabled);
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LegoAnim* m_anim; // 0x64
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LegoROI** m_roiMap; // 0x68
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@@ -28,7 +28,7 @@ public:
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};
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enum {
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c_altBit1 = 0x01
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c_disabled = 0x01
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};
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LegoEntity() { Init(); }
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@@ -83,7 +83,7 @@ public:
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldPosition();
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MxBool GetUnknown0x10IsSet(MxU8 p_flag) { return m_unk0x10 & p_flag; }
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MxBool IsInteraction(MxU8 p_flag) { return m_interaction & p_flag; }
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MxBool GetFlagsIsSet(MxU8 p_flag) { return m_flags & p_flag; }
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MxU8 GetFlags() { return m_flags; }
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@@ -101,14 +101,14 @@ public:
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void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
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void SetFlag(MxU8 p_flag) { m_flags |= p_flag; }
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void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; }
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void SetUnknown0x10Flag(MxU8 p_flag) { m_unk0x10 |= p_flag; }
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void ClearUnknown0x10Flag(MxU8 p_flag) { m_unk0x10 &= ~p_flag; }
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void SetInteractionFlag(MxU8 p_flag) { m_interaction |= p_flag; }
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void ClearInteractionFlag(MxU8 p_flag) { m_interaction &= ~p_flag; }
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protected:
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void Init();
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void SetWorld();
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MxU8 m_unk0x10; // 0x10
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MxU8 m_interaction; // 0x10
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MxU8 m_flags; // 0x11
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Mx3DPointFloat m_worldLocation; // 0x14
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Mx3DPointFloat m_worldDirection; // 0x28
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