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Clear unknown 0x10 in LegoEntity (#1593)
The naming is a bit weird, as only one bit is used so there are no other usages of this value.
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@@ -121,7 +121,7 @@ protected:
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void SubstituteVariables();
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void FUN_1006b900(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
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void FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
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void FUN_1006c8a0(MxBool p_bool);
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void SetDisabled(MxBool p_disabled);
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LegoAnim* m_anim; // 0x64
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LegoROI** m_roiMap; // 0x68
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