Animmanager (#712)

* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions

* Fix style issues

* Add size annotations

* Fix global pointer

* Style/naming

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Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-23 10:09:20 -04:00
committed by GitHub
parent fca8f74bd8
commit 8b21e8136e
17 changed files with 165 additions and 49 deletions

View File

@@ -2,6 +2,7 @@
#define LEGOCHARACTERMANAGER_H
#include "decomp.h"
#include "legoextraactor.h"
#include "legovariables.h"
#include "misc/legostorage.h"
#include "mxstl/stlcompat.h"
@@ -51,6 +52,7 @@ public:
void FUN_100832a0();
void FUN_10083db0(LegoROI* p_roi);
void FUN_10083f10(LegoROI* p_roi);
LegoExtraActor* FUN_10084c40(const LegoChar*);
LegoCharacterData* Find(const char* p_key);
MxBool FUN_10084ec0(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI*, MxBool);