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Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction Fix some class definitions * Fix style issues * Add size annotations * Fix global pointer * Style/naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -2,6 +2,7 @@
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#define LEGOCHARACTERMANAGER_H
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#include "decomp.h"
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#include "legoextraactor.h"
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#include "legovariables.h"
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#include "misc/legostorage.h"
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#include "mxstl/stlcompat.h"
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@@ -51,6 +52,7 @@ public:
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void FUN_100832a0();
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void FUN_10083db0(LegoROI* p_roi);
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void FUN_10083f10(LegoROI* p_roi);
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LegoExtraActor* FUN_10084c40(const LegoChar*);
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LegoCharacterData* Find(const char* p_key);
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MxBool FUN_10084ec0(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI*, MxBool);
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