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Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction Fix some class definitions * Fix style issues * Add size annotations * Fix global pointer * Style/naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -2,9 +2,8 @@
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#define LEGOPATHCONTROLLER_H
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#include "decomp.h"
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#include "legopathactor.h"
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#include "mxcore.h"
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class IslePathActor;
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class LegoPathBoundary;
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// VTABLE: LEGO1 0x100d7d60
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@@ -35,7 +34,7 @@ public:
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virtual void VTable0x14(); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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undefined4 FUN_10046770(IslePathActor* p_actor);
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undefined4 FUN_10046770(LegoPathActor* p_actor);
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MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
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void Enable(MxBool p_enable);
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