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Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction Fix some class definitions * Fix style issues * Add size annotations * Fix global pointer * Style/naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -220,10 +220,10 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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va4.EqualsCross(v68, dir);
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v7c.EqualsCross(va4, v90);
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if (ret) {
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if (((Act3*) m_world)->FUN_100727e0(m_unk0x138, loc, dir, v7c)) {
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if (((Act3*) m_world)->FUN_100727e0(m_controller, loc, dir, v7c)) {
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break;
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}
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else if (((Act3*) m_world)->FUN_10072980(m_unk0x138, loc, dir, v7c)) {
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else if (((Act3*) m_world)->FUN_10072980(m_controller, loc, dir, v7c)) {
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break;
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}
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}
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