Animmanager (#712)

* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions

* Fix style issues

* Add size annotations

* Fix global pointer

* Style/naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-23 10:09:20 -04:00
committed by GitHub
parent fca8f74bd8
commit 8b21e8136e
17 changed files with 165 additions and 49 deletions

View File

@@ -220,10 +220,10 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
va4.EqualsCross(v68, dir);
v7c.EqualsCross(va4, v90);
if (ret) {
if (((Act3*) m_world)->FUN_100727e0(m_unk0x138, loc, dir, v7c)) {
if (((Act3*) m_world)->FUN_100727e0(m_controller, loc, dir, v7c)) {
break;
}
else if (((Act3*) m_world)->FUN_10072980(m_unk0x138, loc, dir, v7c)) {
else if (((Act3*) m_world)->FUN_10072980(m_controller, loc, dir, v7c)) {
break;
}
}