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Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction Fix some class definitions * Fix style issues * Add size annotations * Fix global pointer * Style/naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -170,7 +170,7 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
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if (character != NULL) {
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if (p_createEntity && character->m_roi->GetEntity() == NULL) {
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// TODO: Match
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LegoAnimActor* actor = new LegoAnimActor();
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LegoExtraActor* actor = new LegoExtraActor();
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actor->SetROI(character->m_roi, FALSE, FALSE);
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actor->FUN_100114e0(0);
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@@ -352,6 +352,11 @@ MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
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return FALSE;
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}
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// STUB: LEGO1 0x10084c40
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LegoExtraActor* LegoCharacterManager::FUN_10084c40(const LegoChar*)
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{
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return NULL;
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}
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// FUNCTION: LEGO1 0x10084c60
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LegoCharacterData* LegoCharacterManager::Find(const char* p_key)
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{
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