Animmanager (#712)

* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions

* Fix style issues

* Add size annotations

* Fix global pointer

* Style/naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-23 10:09:20 -04:00
committed by GitHub
parent fca8f74bd8
commit 8b21e8136e
17 changed files with 165 additions and 49 deletions

View File

@@ -1,8 +1,5 @@
#include "misc.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "legovideomanager.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
@@ -139,6 +136,12 @@ void SetCurrentActor(IslePathActor* p_currentActor)
LegoOmni::GetInstance()->SetCurrentActor(p_currentActor);
}
// FUNCTION: LEGO1 0x100158b0
void DeleteAction()
{
LegoOmni::GetInstance()->DeleteAction();
}
// FUNCTION: LEGO1 0x100158c0
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
{