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Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction Fix some class definitions * Fix style issues * Add size annotations * Fix global pointer * Style/naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,8 +1,5 @@
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#include "misc.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "legovideomanager.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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@@ -139,6 +136,12 @@ void SetCurrentActor(IslePathActor* p_currentActor)
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LegoOmni::GetInstance()->SetCurrentActor(p_currentActor);
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}
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// FUNCTION: LEGO1 0x100158b0
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void DeleteAction()
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{
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LegoOmni::GetInstance()->DeleteAction();
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}
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// FUNCTION: LEGO1 0x100158c0
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
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{
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