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Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction Fix some class definitions * Fix style issues * Add size annotations * Fix global pointer * Style/naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -21,13 +21,13 @@ Act3::~Act3()
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}
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// STUB: LEGO1 0x100727e0
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MxBool Act3::FUN_100727e0(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
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MxBool Act3::FUN_100727e0(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
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{
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return FALSE;
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}
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// STUB: LEGO1 0x10072980
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MxBool Act3::FUN_10072980(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
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MxBool Act3::FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
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{
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return FALSE;
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}
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