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Implement more functions in Act2Actor
(#1183)
* Implement `Act2Actor::VTable0xa0` * Implement `Act2Actor::FUN_10019520()` * Implement/match `Act2Actor::FUN_100192a0()` * Fix clang32 issue * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -11,9 +11,10 @@
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class Act2Actor : public LegoAnimActor {
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public:
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struct UnknownListStructure {
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undefined m_unk0x00[28];
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undefined m_unk0x1c;
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undefined m_unk0x1d[3];
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MxFloat m_unk0x00[3]; // 0x00
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MxFloat m_unk0x0c[3]; // 0x0c
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const char* m_unk0x18; // 0x18
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undefined m_unk0x1c; // 0x1c
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};
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Act2Actor();
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@@ -27,6 +28,7 @@ public:
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MxS32 VTable0xa0() override; // vtable+0xa0
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void FUN_10019520();
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void FUN_100192a0(undefined4 p_param);
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// SYNTHETIC: LEGO1 0x1001a0a0
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// Act2Actor::`scalar deleting destructor'
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@@ -37,12 +39,12 @@ public:
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private:
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undefined m_unk0x1c; // 0x1c
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undefined m_unk0x1d; // 0x1d
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MxS8 m_unk0x1d; // 0x1d
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undefined m_unk0x1e; // 0x1e
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MxBool m_unk0x1f; // 0x1f
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undefined4 m_unk0x20; // 0x20
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undefined4 m_unk0x24; // 0x24
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undefined m_unk0x28; // 0x28
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MxS8 m_unk0x28; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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undefined4 m_unk0x34; // 0x34
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@@ -50,8 +52,11 @@ private:
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undefined4 m_unk0x3c; // 0x3c
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undefined m_unk0x40; // 0x40
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undefined4 m_unk0x44; // 0x44
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undefined m_unk0x48; // 0x48
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MxS8 m_unk0x48; // 0x48
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undefined4 m_unk0x4c; // 0x4c
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};
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// TEMPLATE: LEGO1 0x100194f0
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >
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#endif // ACT2ACTOR_H
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@@ -117,6 +117,17 @@ public:
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LegoUnknown100db7f4*& p_edge,
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LegoPathBoundary*& p_boundary
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);
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MxResult FUN_10048310(
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LegoPathEdgeContainer* p_grec,
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const Vector3& p_position,
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const Vector3& p_direction,
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LegoPathBoundary* p_boundary1,
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const Vector3& p_param5,
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const Vector3& p_param6,
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LegoPathBoundary* p_boundary2,
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MxBool p_param8,
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MxFloat* p_param9
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);
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static MxResult Init();
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static MxResult Reset();
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