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FUNCTION to SYNTHETIC where needed
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@@ -11,7 +11,7 @@ DECOMP_SIZE_ASSERT(MxStillPresenter, 0x6c);
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// GLOBAL: LEGO1 0x10101eb0
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const char* g_strBMP_ISMAP = "BMP_ISMAP";
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// FUNCTION: LEGO1 0x10043550
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// SYNTHETIC: LEGO1 0x10043550
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// MxStillPresenter::~MxStillPresenter
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// FUNCTION: LEGO1 0x100435b0
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@@ -20,10 +20,10 @@ void MxStillPresenter::Destroy()
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Destroy(FALSE);
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}
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// FUNCTION: LEGO1 0x100435c0
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// SYNTHETIC: LEGO1 0x100435c0
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// MxStillPresenter::ClassName
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// FUNCTION: LEGO1 0x100435d0
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// SYNTHETIC: LEGO1 0x100435d0
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// MxStillPresenter::IsA
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// SYNTHETIC: LEGO1 0x100436e0
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