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FUNCTION to SYNTHETIC where needed
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@@ -60,7 +60,7 @@ float Vector2Impl::DotImpl(float* p_a, float* p_b) const
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return p_b[0] * p_a[0] + p_b[1] * p_a[1];
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}
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// FUNCTION: LEGO1 0x10002060
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// SYNTHETIC: LEGO1 0x10002060
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// Vector2Impl::SetData
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// FUNCTION: LEGO1 0x10002070
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