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Implement/match LegoAct2::SpawnBricks
(#1189)
* Implement/match LegoAct2::SpawnBricks * Name brick vars * Add LegoAct2::FUN_10051fa0 * Add LegoAct2::FUN_100521f0
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@@ -80,7 +80,7 @@ private:
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void FUN_10051960();
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void InitBricks();
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void UninitBricks();
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void FUN_10051ac0();
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void SpawnBricks();
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void FUN_10051fa0(MxS32 p_param1);
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void FUN_100521f0(MxS32 p_param1);
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MxResult FUN_10052560(
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@@ -94,7 +94,7 @@ private:
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MxResult FUN_10052800();
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Act2Brick m_bricks[10]; // 0x00f8
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undefined m_nextBrick; // 0x10c0
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MxU8 m_nextBrick; // 0x10c0
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undefined m_unk0x10c1; // 0x10c1
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MxBool m_ready; // 0x10c2
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undefined4 m_unk0x10c4; // 0x10c4
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@@ -116,7 +116,11 @@ private:
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undefined m_unk0x113c; // 0x113c
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Act2mainScript::Script m_unk0x1140; // 0x1140
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Act2mainScript::Script m_unk0x1144; // 0x1144
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undefined m_unk0x1148[0x08]; // 0x1148
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undefined4 m_unk0x1148; // 0x1148
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undefined m_firstBrick; // 0x114c
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undefined m_secondBrick; // 0x114d
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undefined m_thirdBrick; // 0x114e
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undefined m_fourthBrick; // 0x114e
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LegoGameState::Area m_destLocation; // 0x1150
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};
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