Implement/match LegoAct2::SpawnBricks (#1189)

* Implement/match LegoAct2::SpawnBricks

* Name brick vars

* Add LegoAct2::FUN_10051fa0

* Add LegoAct2::FUN_100521f0
This commit is contained in:
Christian Semmler
2024-12-04 15:11:16 -07:00
committed by GitHub
parent 7ece9cf37b
commit 8dd7bc63be
2 changed files with 273 additions and 14 deletions

View File

@@ -80,7 +80,7 @@ private:
void FUN_10051960();
void InitBricks();
void UninitBricks();
void FUN_10051ac0();
void SpawnBricks();
void FUN_10051fa0(MxS32 p_param1);
void FUN_100521f0(MxS32 p_param1);
MxResult FUN_10052560(
@@ -94,7 +94,7 @@ private:
MxResult FUN_10052800();
Act2Brick m_bricks[10]; // 0x00f8
undefined m_nextBrick; // 0x10c0
MxU8 m_nextBrick; // 0x10c0
undefined m_unk0x10c1; // 0x10c1
MxBool m_ready; // 0x10c2
undefined4 m_unk0x10c4; // 0x10c4
@@ -116,7 +116,11 @@ private:
undefined m_unk0x113c; // 0x113c
Act2mainScript::Script m_unk0x1140; // 0x1140
Act2mainScript::Script m_unk0x1144; // 0x1144
undefined m_unk0x1148[0x08]; // 0x1148
undefined4 m_unk0x1148; // 0x1148
undefined m_firstBrick; // 0x114c
undefined m_secondBrick; // 0x114d
undefined m_thirdBrick; // 0x114e
undefined m_fourthBrick; // 0x114e
LegoGameState::Area m_destLocation; // 0x1150
};