Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename
This commit is contained in:
Christian Semmler
2024-05-21 15:03:50 -04:00
committed by GitHub
parent bc91fd2189
commit 8fee73c525
18 changed files with 225 additions and 40 deletions

View File

@@ -9,11 +9,11 @@
#include "mxgeometry/mxgeometry3d.h"
class AnimState;
class IslePathActor;
class LegoAnimPresenter;
class LegoEntity;
class LegoExtraActor;
class LegoFile;
class LegoPathActor;
class LegoPathBoundary;
class LegoROIList;
struct LegoUnknown100db7f4;
@@ -102,7 +102,7 @@ public:
MxBool p_param8,
MxBool p_param9
);
void CameraTriggerFire(IslePathActor* p_actor, undefined4, MxU32 p_location, MxBool p_bool);
void CameraTriggerFire(LegoPathActor* p_actor, undefined4, MxU32 p_location, MxBool p_bool);
void FUN_10061010(MxBool p_und);
LegoTranInfo* GetTranInfo(MxU32 p_index);
void FUN_10062770();