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Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename
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@@ -9,11 +9,11 @@
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#include "mxgeometry/mxgeometry3d.h"
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class AnimState;
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class IslePathActor;
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class LegoAnimPresenter;
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class LegoEntity;
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class LegoExtraActor;
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class LegoFile;
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class LegoPathActor;
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class LegoPathBoundary;
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class LegoROIList;
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struct LegoUnknown100db7f4;
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@@ -102,7 +102,7 @@ public:
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MxBool p_param8,
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MxBool p_param9
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);
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void CameraTriggerFire(IslePathActor* p_actor, undefined4, MxU32 p_location, MxBool p_bool);
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void CameraTriggerFire(LegoPathActor* p_actor, undefined4, MxU32 p_location, MxBool p_bool);
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void FUN_10061010(MxBool p_und);
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LegoTranInfo* GetTranInfo(MxU32 p_index);
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void FUN_10062770();
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