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Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename
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@@ -7,12 +7,12 @@
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#include <windows.h>
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class IslePathActor;
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class MxAtomId;
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class LegoEntity;
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class LegoFile;
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class LegoAnimPresenter;
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class LegoNamedTexture;
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class LegoPathActor;
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class LegoROI;
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class LegoTreeNode;
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@@ -24,7 +24,7 @@ Extra::ActionType MatchActionString(const char*);
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void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender);
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void SetCameraControllerFromIsle();
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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void PlayCamAnim(IslePathActor* p_actor, undefined4 p_unused, MxU32 p_location, MxBool p_bool);
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void PlayCamAnim(LegoPathActor* p_actor, MxBool p_unused, MxU32 p_location, MxBool p_bool);
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void FUN_1003eda0();
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MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool p_enable);
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