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Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename
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@@ -535,7 +535,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
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}
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if (camAnim) {
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PlayCamAnim(this, 0, g_spawnLocations[i].m_location, TRUE);
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PlayCamAnim(this, FALSE, g_spawnLocations[i].m_location, TRUE);
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}
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}
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