Implement/match LegoPathStruct (#944)

* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename
This commit is contained in:
Christian Semmler
2024-05-21 15:03:50 -04:00
committed by GitHub
parent bc91fd2189
commit 8fee73c525
18 changed files with 225 additions and 40 deletions

View File

@@ -535,7 +535,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
}
if (camAnim) {
PlayCamAnim(this, 0, g_spawnLocations[i].m_location, TRUE);
PlayCamAnim(this, FALSE, g_spawnLocations[i].m_location, TRUE);
}
}