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Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename
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@@ -1153,7 +1153,7 @@ MxResult LegoAnimationManager::FUN_10060dc0(
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// FUNCTION: LEGO1 0x10060eb0
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// FUNCTION: BETA10 0x1004206c
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void LegoAnimationManager::CameraTriggerFire(IslePathActor* p_actor, undefined4, MxU32 p_location, MxBool p_bool)
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void LegoAnimationManager::CameraTriggerFire(LegoPathActor* p_actor, undefined4, MxU32 p_location, MxBool p_bool)
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{
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if (Lego()->m_unk0x13c && m_enableCamAnims && !m_animRunning) {
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LegoLocation* location = LegoNavController::GetLocation(p_location);
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