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Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename
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@@ -344,7 +344,7 @@ void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bO
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// FUNCTION: LEGO1 0x1003ecc0
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// FUNCTION: BETA10 0x100d4b38
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void PlayCamAnim(IslePathActor* p_actor, undefined4 p_unused, MxU32 p_location, MxBool p_bool)
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void PlayCamAnim(LegoPathActor* p_actor, MxBool p_unused, MxU32 p_location, MxBool p_bool)
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{
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LegoWorld* world = CurrentWorld();
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MxLong result = 0;
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