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Implement/match Lego3DSound::UpdatePosition (#983)
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@@ -19,7 +19,7 @@ public:
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void Init();
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MxResult Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name, MxS32 p_volume);
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void Destroy();
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undefined4 FUN_100118e0(LPDIRECTSOUNDBUFFER p_directSoundBuffer);
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MxU32 UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer);
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void FUN_10011ca0();
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MxS32 FUN_10011cf0(undefined4, undefined4);
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