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Implement/match Lego3DSound::UpdatePosition (#983)
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@@ -134,7 +134,7 @@ void LegoCacheSound::FUN_10006be0()
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}
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if (m_string0x74.GetLength() != 0 && !m_unk0x84) {
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if (!m_unk0x10.FUN_100118e0(m_dsBuffer)) {
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if (!m_unk0x10.UpdatePosition(m_dsBuffer)) {
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if (m_unk0x6a) {
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return;
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}
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