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100% match of many functions in the LegoGameState::Save codepath (#86)
* Only include decomps * One more function * Add offset to endOfVariables * Remove leftover header * Use undefined where applicable * Fixes, refactorings * Fixes * Fix calling convention * Added offset comment --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -3,6 +3,8 @@
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#include "legostate.h"
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#include "decomp.h"
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// VTABLE 0x100d93a8
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// SIZE 0x94
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class InfocenterState : public LegoState
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@@ -23,6 +25,40 @@ public:
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{
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return !strcmp(name, InfocenterState::ClassName()) || LegoState::IsA(name);
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}
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inline MxU32 GetInfocenterBufferElement(MxS32 p_index) { return m_buffer[p_index]; }
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private:
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// Members should be renamed with their offsets before use
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/*
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struct SomeStruct
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{
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undefined4 unk1;
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undefined2 unk2;
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undefined2 unk3;
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undefined2 unk4;
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};
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undefined2 unk1;
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undefined2 unk2;
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undefined4 unk3;
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undefined4 padding1;
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void *unk4;
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undefined2 unk5;
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undefined2 unk6;
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undefined2 unk7;
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undefined2 padding2;
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void *unk8;
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undefined2 unk9;
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undefined2 unk10;
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undefined2 unk11;
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undefined2 padding3;
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SomeStruct unk12[6];
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undefined4 unk13;
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*/
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undefined pad[0x70];
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MxU32 m_buffer[7]; // 0x78
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};
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#endif // INFOCENTERSTATE_H
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