100% match of many functions in the LegoGameState::Save codepath (#86)

* Only include decomps

* One more function

* Add offset to endOfVariables

* Remove leftover header

* Use undefined where applicable

* Fixes, refactorings

* Fixes

* Fix calling convention

* Added offset comment

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Mark Langen
2023-10-12 09:18:24 -07:00
committed by GitHub
parent 49ec7364c2
commit 91c3ed3e70
16 changed files with 489 additions and 40 deletions

View File

@@ -0,0 +1,35 @@
#include "legoobjectfactory.h"
#include "infocenterstate.h"
#include "decomp.h"
// TODO: Uncomment once we have all the relevant types ready
// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);
// OFFSET: LEGO1 0x10006e40
LegoObjectFactory::LegoObjectFactory()
{
#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
}
// OFFSET: LEGO1 0x10009a90
MxCore *LegoObjectFactory::Create(const char *p_name)
{
MxAtomId atom(p_name, LookupMode_Exact);
if (0) {
#define X(V) } else if (this->m_id##V == atom) { return new V;
FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
} else {
return MxObjectFactory::Create(p_name);
}
}
// OFFSET: LEGO1 0x1000fb30 STUB
void LegoObjectFactory::Destroy(void *p_object)
{
// TODO
}