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100% match of many functions in the LegoGameState::Save codepath (#86)
* Only include decomps * One more function * Add offset to endOfVariables * Remove leftover header * Use undefined where applicable * Fixes, refactorings * Fixes * Fix calling convention * Added offset comment --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -16,6 +16,7 @@ class LegoPathBoundary;
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class LegoPlantManager;
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class LegoROI;
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class LegoSoundManager;
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class LegoUnkSaveDataWriter;
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class LegoVideoManager;
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class LegoWorld;
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class MxAtomId;
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@@ -77,8 +78,8 @@ public:
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LegoWorld *GetCurrentWorld() { return m_currentWorld; }
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private:
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int m_unk68;
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int m_unk6c;
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undefined4 m_unk68;
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undefined4 m_unk6c;
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LegoInputManager *m_inputMgr; // 0x70
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undefined4 m_unk74;
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undefined4 m_unk78;
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@@ -86,7 +87,7 @@ private:
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MxBool m_unk80;
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LegoNavController *m_navController; // 0x84
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Isle* m_isle; // 0x88
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undefined4 m_unk8c;
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LegoUnkSaveDataWriter* m_unkLegoSaveDataWriter;
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LegoPlantManager* m_plantManager; // 0x90
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LegoAnimationManager* m_animationManager;
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LegoBuildingManager* m_buildingManager; // 0x98
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