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100% match of many functions in the LegoGameState::Save codepath (#86)
* Only include decomps * One more function * Add offset to endOfVariables * Remove leftover header * Use undefined where applicable * Fixes, refactorings * Fixes * Fix calling convention * Added offset comment --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -4,6 +4,14 @@
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#include <cstdio>
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#include <string>
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#include "mxvariabletable.h"
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// This is a pointer to the end of the global variable name table, which has
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// the text "END_OF_VARIABLES" in it.
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// TODO: make s_endOfVariables reference the actual end of the variable array.
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// GLOBAL OFFSET: LEGO1 0x100f3e50
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const char *s_endOfVariables = "END_OF_VARIABLES";
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// Very likely but not certain sizes.
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// The classes are only used on the stack in functions we have not 100% matched
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// yet, we can confirm the size once we have.
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@@ -38,7 +46,7 @@ LegoFileStream::~LegoFileStream()
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}
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// OFFSET: LEGO1 0x100992c0
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MxResult LegoFileStream::Read(char* p_buffer, MxU32 p_size)
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MxResult LegoFileStream::Read(void* p_buffer, MxU32 p_size)
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{
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if (m_hFile == NULL)
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return FAILURE;
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@@ -47,7 +55,7 @@ MxResult LegoFileStream::Read(char* p_buffer, MxU32 p_size)
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}
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// OFFSET: LEGO1 0x10099300
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MxResult LegoFileStream::Write(char* p_buffer, MxU32 p_size)
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MxResult LegoFileStream::Write(const void* p_buffer, MxU32 p_size)
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{
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if (m_hFile == NULL)
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return FAILURE;
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@@ -117,7 +125,7 @@ LegoMemoryStream::LegoMemoryStream(char* p_buffer)
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}
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// OFFSET: LEGO1 0x10099160
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MxResult LegoMemoryStream::Read(char* p_buffer, MxU32 p_size)
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MxResult LegoMemoryStream::Read(void* p_buffer, MxU32 p_size)
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{
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memcpy(p_buffer, m_buffer + m_offset, p_size);
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m_offset += p_size;
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@@ -125,7 +133,7 @@ MxResult LegoMemoryStream::Read(char* p_buffer, MxU32 p_size)
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}
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// OFFSET: LEGO1 0x10099190
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MxResult LegoMemoryStream::Write(char* p_buffer, MxU32 p_size)
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MxResult LegoMemoryStream::Write(const void* p_buffer, MxU32 p_size)
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{
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memcpy(m_buffer + m_offset, p_buffer, p_size);
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m_offset += p_size;
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@@ -146,4 +154,51 @@ MxResult LegoMemoryStream::Seek(MxU32 p_offset)
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x10039f70
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MxResult LegoStream::WriteVariable(LegoStream* p_stream, MxVariableTable* p_from, const char* p_variableName)
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{
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MxResult result = FAILURE;
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const char *variableValue = p_from->GetVariable(p_variableName);
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if (variableValue) {
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MxU8 length = strlen(p_variableName);
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if (p_stream->Write((char*)&length, 1) == SUCCESS) {
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if (p_stream->Write(p_variableName, length) == SUCCESS) {
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length = strlen(variableValue);
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if (p_stream->Write((char*)&length, 1) == SUCCESS)
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result = p_stream->Write((char *)variableValue, length);
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}
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}
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}
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return result;
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}
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// 95% match, just some instruction ordering differences on the call to
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// MxVariableTable::SetVariable at the end.
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// OFFSET: LEGO1 0x1003a080
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MxS32 LegoStream::ReadVariable(LegoStream* p_stream, MxVariableTable* p_to)
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{
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MxS32 result = 1;
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MxU8 length;
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if (p_stream->Read((char*)&length, 1) == SUCCESS) {
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char nameBuffer[256];
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if (p_stream->Read(nameBuffer, length) == SUCCESS) {
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nameBuffer[length] = '\0';
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if (strcmp(nameBuffer, s_endOfVariables) == 0)
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// 2 -> "This was the last entry, done reading."
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result = 2;
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else {
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if (p_stream->Read((char*)&length, 1) == SUCCESS) {
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char valueBuffer[256];
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if (p_stream->Read(valueBuffer, length) == SUCCESS) {
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result = 0;
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valueBuffer[length] = '\0';
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p_to->SetVariable(nameBuffer, valueBuffer);
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}
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}
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}
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}
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}
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return result;
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}
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