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100% match of many functions in the LegoGameState::Save codepath (#86)
* Only include decomps * One more function * Add offset to endOfVariables * Remove leftover header * Use undefined where applicable * Fixes, refactorings * Fixes * Fix calling convention * Added offset comment --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -26,9 +26,9 @@ MxObjectFactory::MxObjectFactory()
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}
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// OFFSET: LEGO1 0x100b12c0
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MxCore *MxObjectFactory::Create(const char *name)
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MxCore *MxObjectFactory::Create(const char *p_name)
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{
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MxAtomId atom(name, LookupMode_Exact);
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MxAtomId atom(p_name, LookupMode_Exact);
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if (0) {
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#define X(V) } else if (this->m_id##V == atom) { return new V;
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@@ -40,6 +40,6 @@ MxCore *MxObjectFactory::Create(const char *name)
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}
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// OFFSET: LEGO1 0x100b1a30 STUB
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void MxObjectFactory::vtable18(void *) {
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void MxObjectFactory::Destroy(void *p_object) {
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// FIXME
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}
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