100% match of many functions in the LegoGameState::Save codepath (#86)

* Only include decomps

* One more function

* Add offset to endOfVariables

* Remove leftover header

* Use undefined where applicable

* Fixes, refactorings

* Fixes

* Fix calling convention

* Added offset comment

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Mark Langen
2023-10-12 09:18:24 -07:00
committed by GitHub
parent 49ec7364c2
commit 91c3ed3e70
16 changed files with 489 additions and 40 deletions

View File

@@ -23,8 +23,22 @@ class MxObjectFactory : public MxCore
{
public:
MxObjectFactory();
virtual MxCore *Create(const char *name); // vtable 0x14
virtual void vtable18(void *); // vtable 0x18
// OFFSET: LEGO1 0x10008f70
inline virtual const char *ClassName() const override // vtable+0xc
{
// 0x100f0730
return "MxObjectFactory";
}
// OFFSET: LEGO1 0x10008f80
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxObjectFactory::ClassName()) || MxCore::IsA(name);
}
virtual MxCore *Create(const char *p_name); // vtable 0x14
virtual void Destroy(void *p_object); // vtable 0x18
private:
#define X(V) MxAtomId m_id##V;
FOR_MXOBJECTFACTORY_OBJECTS(X)