Implement various small LegoPathController functions (#914)

* Implement/match LegoPathController::Tickle

* Implement various small LegoPathController functions

* Add 0x10046b30
This commit is contained in:
Christian Semmler
2024-05-12 15:30:34 -04:00
committed by GitHub
parent b6fc8e27b1
commit 91fe09af3c
9 changed files with 64 additions and 19 deletions

View File

@@ -31,6 +31,8 @@ public:
MxResult AddActor(LegoPathActor* p_actor);
void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
inline LegoPathActorSet* GetActors() { return &m_actors; }
inline LegoAnimPresenterSet* GetPresenters() { return &m_presenters; }