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Implement various small LegoPathController functions (#914)
* Implement/match LegoPathController::Tickle * Implement various small LegoPathController functions * Add 0x10046b30
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@@ -10,7 +10,7 @@ LegoWEGEdge::LegoWEGEdge()
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m_name = NULL;
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m_unk0x14.Clear();
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m_edgeNormals = NULL;
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m_unk0x0c = 0;
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m_flags = 0;
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m_unk0x48 = 0;
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m_unk0x4c = NULL;
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m_unk0x50 = NULL;
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@@ -12,6 +12,11 @@ struct LegoPathStruct;
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// SIZE 0x54
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class LegoWEGEdge : public LegoWEEdge {
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public:
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enum {
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c_bit3 = 0x04,
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c_bit5 = 0x10
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};
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// SIZE 0x0c
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struct Path {
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// FUNCTION: LEGO1 0x10048280
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@@ -33,7 +38,7 @@ public:
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LegoResult VTable0x04() override; // vtable+0x04
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inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
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inline LegoU32 GetFlag0x10() { return m_flags & c_bit5 ? FALSE : TRUE; }
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inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
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inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
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inline LegoChar* GetName() { return m_name; }
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@@ -44,7 +49,7 @@ public:
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friend class LegoPathController;
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private:
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LegoU8 m_unk0x0c; // 0x0c
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LegoU8 m_flags; // 0x0c
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LegoU8 m_unk0x0d; // 0x0d
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LegoChar* m_name; // 0x10
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Mx4DPointFloat m_unk0x14; // 0x14
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