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Implement/match PickEntity (#1153)
* Implement/match PickEntity * Rename function
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@@ -40,9 +40,9 @@ class LegoTreeNode;
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extern MxAtomId* g_isleScript;
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LegoEntity* PickEntity(MxLong, MxLong);
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LegoROI* PickROI(MxLong, MxLong);
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LegoROI* PickParentROI(MxLong p_a, MxLong p_b);
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LegoEntity* PickEntity(MxLong p_x, MxLong p_y);
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LegoROI* PickROI(MxLong p_x, MxLong p_y);
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LegoROI* PickRootROI(MxLong p_x, MxLong p_y);
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void RotateY(LegoROI* p_roi, MxFloat p_angle);
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MxBool SpheresIntersect(const BoundingSphere& p_sphere1, const BoundingSphere& p_sphere2);
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MxBool FUN_1003ded0(MxFloat p_param1[2], MxFloat p_param2[3], MxFloat p_param3[3]);
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