(Proposal) Introduce arithmetic operators to Vector2 (#1193)

This commit is contained in:
Christian Semmler
2024-12-07 09:26:22 -07:00
committed by GitHub
parent 4d8098a6c2
commit 94ce89cbaa
26 changed files with 144 additions and 134 deletions

View File

@@ -84,7 +84,7 @@ MxU32 LegoRaceActor::VTable0x90(float p_float, Matrix4& p_transform)
m_state = 0;
m_unk0x08 = 0;
((Vector3&) positionRef).Sub(g_unk0x10102b08);
positionRef -= g_unk0x10102b08;
m_roi->FUN_100a58f0(p_transform);
return 1;
}
@@ -108,7 +108,7 @@ MxResult LegoRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
MxMatrix matr;
matr = roi->GetLocal2World();
Vector3(matr[3]).Add(g_unk0x10102b08);
Vector3(matr[3]) += g_unk0x10102b08;
roi->FUN_100a58f0(matr);

View File

@@ -442,7 +442,7 @@ MxResult LegoRaceCar::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
MxMatrix matr;
matr = roi->GetLocal2World();
Vector3(matr[3]).Add(g_unk0x10102af0);
Vector3(matr[3]) += g_unk0x10102af0;
roi->FUN_100a58f0(matr);
p_actor->SetState(2);

View File

@@ -172,11 +172,11 @@ MxS32 LegoCarRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edg
Mx3DPointFloat worldDirection(Vector3(m_roi->GetWorldDirection()));
if (!m_userNavFlag) {
((Vector3*) &worldDirection)->Mul(-1.0f);
worldDirection *= -1.0f;
}
((Vector3*) &worldDirection)->Mul(5.0f);
((Vector3*) &crossProduct)->Mul(5.0f);
worldDirection *= 5.0f;
crossProduct *= 5.0f;
MxResult callResult =
VTable0x80(Vector3(m_roi->GetWorldPosition()), worldDirection, pointUnknown, crossProduct);
@@ -266,8 +266,8 @@ MxResult LegoCarRaceActor::VTable0x9c()
point4.Unitize();
point5.Unitize();
((Vector3*) &point4)->Mul(5.0f);
((Vector3*) &point5)->Mul(5.0f);
point4 *= 5.0f;
point5 *= 5.0f;
MxResult res = VTable0x80(m_roi->GetWorldPosition(), point4, point1, point5);