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Match simple BETA10 vector calls (#1382)
* Add BETA10 for Vector2 * BETA10 match the remaining vector vtables * Match vector implementations to BETA10 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -30,11 +30,9 @@ public:
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Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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// FUNCTION: LEGO1 0x10003c10
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// FUNCTION: BETA10 0x100116e0
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virtual void operator=(const Vector3& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x88
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// FUNCTION: BETA10 0x10015240
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// ??4Mx3DPointFloat@@QAEAAV0@ABV0@@Z
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// FUNCTION: BETA10 0x10013460
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float& operator[](int idx) { return m_data[idx]; }
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@@ -42,6 +40,7 @@ public:
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const float& operator[](int idx) const { return m_data[idx]; }
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// SYNTHETIC: LEGO1 0x10010c00
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// SYNTHETIC: BETA10 0x10015240
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// ??4Mx3DPointFloat@@QAEAAV0@ABV0@@Z
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private:
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