Match simple BETA10 vector calls (#1382)

* Add BETA10 for Vector2

* BETA10 match the remaining vector vtables

* Match vector implementations to BETA10

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz
2025-02-10 18:08:49 +01:00
committed by GitHub
parent 82453f62d8
commit 956c900ec6
5 changed files with 65 additions and 32 deletions

View File

@@ -7,15 +7,15 @@
#include <memory.h>
// FUNCTION: LEGO1 0x10002870
// FUNCTION: BETA10 0x10048500
void Vector4::AddImpl(const float* p_value)
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
m_data[2] += p_value[2];
Vector3::AddImpl(p_value);
m_data[3] += p_value[3];
}
// FUNCTION: LEGO1 0x100028b0
// FUNCTION: BETA10 0x10048550
void Vector4::AddImpl(float p_value)
{
m_data[0] += p_value;
@@ -25,54 +25,53 @@ void Vector4::AddImpl(float p_value)
}
// FUNCTION: LEGO1 0x100028f0
// FUNCTION: BETA10 0x100485e0
void Vector4::SubImpl(const float* p_value)
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
m_data[2] -= p_value[2];
Vector3::SubImpl(p_value);
m_data[3] -= p_value[3];
}
// FUNCTION: LEGO1 0x10002930
// FUNCTION: BETA10 0x10048630
void Vector4::MulImpl(const float* p_value)
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
m_data[2] *= p_value[2];
Vector3::MulImpl(p_value);
m_data[3] *= p_value[3];
}
// FUNCTION: LEGO1 0x10002970
// FUNCTION: BETA10 0x10048680
void Vector4::MulImpl(const float& p_value)
{
m_data[0] *= p_value;
m_data[1] *= p_value;
m_data[2] *= p_value;
Vector3::MulImpl(p_value);
m_data[3] *= p_value;
}
// FUNCTION: LEGO1 0x100029b0
// FUNCTION: BETA10 0x100486d0
void Vector4::DivImpl(const float& p_value)
{
m_data[0] /= p_value;
m_data[1] /= p_value;
m_data[2] /= p_value;
Vector3::DivImpl(p_value);
m_data[3] /= p_value;
}
// FUNCTION: LEGO1 0x100029f0
// FUNCTION: BETA10 0x10048720
float Vector4::DotImpl(const float* p_a, const float* p_b) const
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
}
// FUNCTION: LEGO1 0x10002a20
// FUNCTION: BETA10 0x100487c0
void Vector4::EqualsImpl(const float* p_data)
{
memcpy(m_data, p_data, sizeof(float) * 4);
}
// FUNCTION: LEGO1 0x10002a40
// FUNCTION: BETA10 0x10048800
void Vector4::SetMatrixProduct(const float* p_vec, const float* p_mat)
{
m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
@@ -82,24 +81,28 @@ void Vector4::SetMatrixProduct(const float* p_vec, const float* p_mat)
}
// FUNCTION: LEGO1 0x10002ae0
// FUNCTION: BETA10 0x10048960
void Vector4::SetMatrixProduct(const Vector4& p_a, const float* p_b)
{
SetMatrixProduct(p_a.m_data, p_b);
}
// FUNCTION: LEGO1 0x10002b00
// FUNCTION: BETA10 0x100489a0
void Vector4::Clear()
{
memset(m_data, 0, sizeof(float) * 4);
}
// FUNCTION: LEGO1 0x10002b20
// FUNCTION: BETA10 0x100489e0
float Vector4::LenSquared() const
{
return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2] + m_data[3] * m_data[3];
}
// FUNCTION: LEGO1 0x10002b40
// FUNCTION: BETA10 0x10048a60
void Vector4::Fill(const float& p_value)
{
m_data[0] = p_value;