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Add Act3Ammo, match Act3::Act3 (#1196)
* Implement `Act3Ammo`, match `Act3::Act3` * Move * Fix match
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LEGO1/lego/legoomni/include/act3ammo.h
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28
LEGO1/lego/legoomni/include/act3ammo.h
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#ifndef ACT3AMMO_H
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#define ACT3AMMO_H
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#include "legopathactor.h"
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#include "mxgeometry/mxgeometry3d.h"
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// VTABLE: LEGO1 0x100d8460
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// SIZE 0x1a0
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class Act3Ammo : public LegoPathActor {
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public:
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Act3Ammo();
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~Act3Ammo() override;
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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void VTable0x70(float p_time) override; // vtable+0x70
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// SYNTHETIC: LEGO1 0x10053880
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// Act3Ammo::`scalar deleting destructor'
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private:
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undefined2 m_unk0x154; // 0x154
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undefined4 m_unk0x158; // 0x158
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undefined4 m_unk0x15c; // 0x15c
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Mx3DPointFloat m_unk0x160[3]; // 0x160
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undefined4 m_unk0x19c; // 0x19c
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};
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#endif // ACT3AMMO_H
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