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Add initial .clang-tidy and fixes
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@@ -10,20 +10,20 @@ public:
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Act1State();
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// FUNCTION: LEGO1 0x100338a0
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inline virtual const char* ClassName() const override // vtable+0x0c
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0154
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return "Act1State";
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}
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// FUNCTION: LEGO1 0x100338b0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
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}
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virtual MxBool SetFlag() override; // vtable+0x18
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virtual MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
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MxBool SetFlag() override; // vtable+0x18
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MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
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inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
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inline MxU32 GetUnknown18() { return m_unk0x18; }
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