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Add initial .clang-tidy and fixes
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@@ -9,23 +9,23 @@
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class LegoActor : public LegoEntity {
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public:
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LegoActor();
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virtual ~LegoActor() override;
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~LegoActor() override;
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// FUNCTION: LEGO1 0x1002d210
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inline virtual const char* ClassName() const override // vtable+0x0c
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0124
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return "LegoActor";
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}
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// FUNCTION: LEGO1 0x1002d220
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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}
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virtual void ParseAction(char*) override; // vtable+0x20
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virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void ParseAction(char*) override; // vtable+0x20
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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// FUNCTION: LEGO1 0x10002cc0
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virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
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