Add initial .clang-tidy and fixes

This commit is contained in:
Christian Semmler
2024-01-31 02:16:17 -05:00
parent 9e0b19856c
commit 99c16d1392
306 changed files with 2780 additions and 1958 deletions

View File

@@ -9,23 +9,23 @@
class LegoActor : public LegoEntity {
public:
LegoActor();
virtual ~LegoActor() override;
~LegoActor() override;
// FUNCTION: LEGO1 0x1002d210
inline virtual const char* ClassName() const override // vtable+0x0c
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0124
return "LegoActor";
}
// FUNCTION: LEGO1 0x1002d220
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
}
virtual void ParseAction(char*) override; // vtable+0x20
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
void ParseAction(char*) override; // vtable+0x20
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
// FUNCTION: LEGO1 0x10002cc0
virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50