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Add initial .clang-tidy and fixes
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@@ -20,9 +20,9 @@ public:
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inline LegoEntity() { Init(); }
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// FUNCTION: LEGO1 0x1000c290
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virtual ~LegoEntity() override { Destroy(TRUE); }
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~LegoEntity() override { Destroy(TRUE); }
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virtual MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x1000c2f0
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inline const char* ClassName() const override // vtable+0x0c
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