Add initial .clang-tidy and fixes

This commit is contained in:
Christian Semmler
2024-01-31 02:16:17 -05:00
parent 9e0b19856c
commit 99c16d1392
306 changed files with 2780 additions and 1958 deletions

View File

@@ -28,8 +28,9 @@ public:
float* dest = m_elements;
const float* src = p_other.m_elements;
for (size_t i = sizeof(m_elements) / sizeof(float); i > 0; --i)
for (size_t i = sizeof(m_elements) / sizeof(float); i > 0; --i) {
*dest++ = *src++;
}
}
inline void EqualsCross(Mx3DPointFloat& p_a, Mx3DPointFloat& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }

View File

@@ -11,7 +11,7 @@ public:
inline MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
// FUNCTION: LEGO1 0x10002850
virtual void operator=(const Matrix4& p_matrix) { Equals(p_matrix); } // vtable+0x28
void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
// No idea why there's another equals. Maybe to some other type like the
// DirectX Retained Mode Matrix type which is also a float* alias?