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Bootstrap MxDSMultiAction (#133)
* Bootstrap MxDSMultiAction * Move destroy function to list class * Fix unk14 call
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LEGO1/mxdsactionlist.cpp
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21
LEGO1/mxdsactionlist.cpp
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#include "mxdsactionlist.h"
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#include "mxdsaction.h"
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DECOMP_SIZE_ASSERT(MxDSActionList, 0x1c);
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// OFFSET: LEGO1 0x100c9c90
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MxS8 MxDSActionList::Compare(MxDSAction *p_var0, MxDSAction *p_var1)
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{
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if (p_var1 == p_var0)
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return 0;
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if (p_var1 <= p_var0)
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return 1;
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return -1;
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}
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// OFFSET: LEGO1 0x100c9cb0
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void MxDSActionList::Destroy(MxDSAction *p_action)
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{
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if (p_action)
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delete p_action;
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}
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