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Implement Lego3DView::Render
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@@ -16,6 +16,11 @@ void ViewManager::RemoveAll(ViewROI*)
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// TODO
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}
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// STUB: LEGO1 0x100a6930
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void ViewManager::Update(float p_previousRenderTime, float p_und2)
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{
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}
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// STUB: LEGO1 0x100a6d50
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void ViewManager::SetResolution(int width, int height)
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{
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@@ -15,6 +15,7 @@ public:
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void SetPOVSource(const OrientableROI* point_of_view);
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void SetResolution(int width, int height);
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void SetFrustrum(float fov, float front, float back);
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void Update(float p_previousRenderTime, float p_und2);
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// SYNTHETIC: LEGO1 0x100a6000
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// ViewManager::`scalar deleting destructor'
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