Implement/match IslePathActor::Exit (#997)

* Implement/match IslePathActor::Exit

* Name

* Name

* Partially fix vector interface

* Revert "Partially fix vector interface"

This reverts commit 6e7a1e2b08.

* Revert "Revert "Partially fix vector interface""

This reverts commit e3860e3c9f.

* Fix

* Remove some COMPAT_MODE
This commit is contained in:
Christian Semmler
2024-06-06 11:45:37 -04:00
committed by GitHub
parent 9b22642f0c
commit 9a9bccda0e
41 changed files with 196 additions and 153 deletions

View File

@@ -25,7 +25,7 @@ DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
// FUNCTION: LEGO1 0x10001e60
Helicopter::Helicopter()
{
m_unk0x13c = 60;
m_maxLinearVel = 60;
}
// FUNCTION: LEGO1 0x10003230
@@ -63,7 +63,7 @@ void Helicopter::CreateState()
}
// FUNCTION: LEGO1 0x10003360
void Helicopter::VTable0xe4()
void Helicopter::Exit()
{
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
SpawnPlayer(
@@ -73,7 +73,7 @@ void Helicopter::VTable0xe4()
);
}
IslePathActor::VTable0xe4();
IslePathActor::Exit();
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
GameState()->SetCurrentArea(LegoGameState::e_copter);
@@ -117,7 +117,7 @@ MxU32 Helicopter::HandleClick()
if (CurrentActor()) {
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
}
@@ -144,7 +144,7 @@ MxU32 Helicopter::HandleClick()
break;
}
VTable0xe0();
Enter();
InvokeAction(Extra::ActionType::e_start, m_script, IsleScript::c_HelicopterDashboard, NULL);
GetCurrentAction().SetObjectId(-1);
ControlManager()->Register(this);
@@ -179,7 +179,7 @@ MxU32 Helicopter::HandleControl(LegoControlManagerEvent& p_param)
else if (m_state->GetUnkown8() != 0) {
break;
}
VTable0xe4();
Exit();
GameState()->SetCurrentArea(LegoGameState::e_unk66);
ret = 1;
break;
@@ -227,7 +227,7 @@ MxU32 Helicopter::HandleControl(LegoControlManagerEvent& p_param)
lookat = dir;
float scale = 3;
lookat.Mul(scale);
lookat.Add(&loc);
lookat.Add(loc);
Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4;
v68 = m_world->GetCamera()->GetWorldUp();
va4.EqualsCross(&v68, &dir);
@@ -248,7 +248,7 @@ MxU32 Helicopter::HandleControl(LegoControlManagerEvent& p_param)
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
VTable0xe4();
Exit();
}
ret = 1;
break;
@@ -379,9 +379,9 @@ void Helicopter::VTable0x70(float p_float)
mat.SetIdentity();
m_unk0x1f4.Unknown6(mat, f2);
v2.SetVector(loc);
v2.Sub(&v);
v2.Sub(v);
v2.Mul(f2);
v2.Add(&v);
v2.Add(v);
m_world->GetCamera()->FUN_100123e0(mat, 0);
}
else {