Implement/match IslePathActor::Exit (#997)

* Implement/match IslePathActor::Exit

* Name

* Name

* Partially fix vector interface

* Revert "Partially fix vector interface"

This reverts commit 6e7a1e2b08.

* Revert "Revert "Partially fix vector interface""

This reverts commit e3860e3c9f.

* Fix

* Remove some COMPAT_MODE
This commit is contained in:
Christian Semmler
2024-06-06 11:45:37 -04:00
committed by GitHub
parent 9b22642f0c
commit 9a9bccda0e
41 changed files with 196 additions and 153 deletions

View File

@@ -38,7 +38,7 @@ MxLong JukeBoxEntity::Notify(MxParam& p_param)
}
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
((Isle*) FindWorld(*g_isleScript, 0))->SetDestLocation(LegoGameState::e_jukeboxw);