Implement/match IslePathActor::Exit (#997)

* Implement/match IslePathActor::Exit

* Name

* Name

* Partially fix vector interface

* Revert "Partially fix vector interface"

This reverts commit 6e7a1e2b08.

* Revert "Revert "Partially fix vector interface""

This reverts commit e3860e3c9f.

* Fix

* Remove some COMPAT_MODE
This commit is contained in:
Christian Semmler
2024-06-06 11:45:37 -04:00
committed by GitHub
parent 9b22642f0c
commit 9a9bccda0e
41 changed files with 196 additions and 153 deletions

View File

@@ -68,7 +68,7 @@ MxResult LegoPathActor::VTable0x80(Vector3& p_point1, Vector3& p_point2, Vector3
Mx3DPointFloat p1, p2, p3;
p1 = p_point3;
((Vector3&) p1).Sub(&p_point1);
((Vector3&) p1).Sub(p_point1);
m_BADuration = p1.LenSquared();
if (m_BADuration > 0.0f) {
@@ -102,14 +102,14 @@ MxResult LegoPathActor::VTable0x88(
Mx3DPointFloat p1, p2, p3, p4, p5;
p1 = *v2;
((Vector3&) p1).Sub(v1);
((Vector3&) p1).Sub(*v1);
((Vector3&) p1).Mul(p_srcScale);
((Vector3&) p1).Add(v1);
((Vector3&) p1).Add(*v1);
p2 = *v4;
((Vector3&) p2).Sub(v3);
((Vector3&) p2).Sub(*v3);
((Vector3&) p2).Mul(p_destScale);
((Vector3&) p2).Add(v3);
((Vector3&) p2).Add(*v3);
m_boundary = p_boundary;
m_destEdge = &p_destEdge;
@@ -120,7 +120,7 @@ MxResult LegoPathActor::VTable0x88(
p_destEdge.FUN_1002ddc0(*p_boundary, p3);
p4 = p2;
((Vector3&) p4).Sub(&p1);
((Vector3&) p4).Sub(p1);
p4.Unitize();
MxMatrix matrix;
@@ -177,9 +177,9 @@ MxResult LegoPathActor::VTable0x84(
Mx3DPointFloat p2, p3, p5;
p2 = *v4;
((Vector3&) p2).Sub(v3);
((Vector3&) p2).Sub(*v3);
((Vector3&) p2).Mul(p_destScale);
((Vector3&) p2).Add(v3);
((Vector3&) p2).Add(*v3);
m_boundary = p_boundary;
m_destEdge = &p_destEdge;
@@ -285,12 +285,12 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
m_worldSpeed *= m_unk0x144;
nav->SetLinearVel(m_worldSpeed);
Mx3DPointFloat p7(p2);
((Vector3&) p7).Sub(&p6);
((Vector3&) p7).Sub(p6);
if (p7.Unitize() == 0) {
float f = sqrt(p1.LenSquared()) * m_unk0x140;
((Vector3&) p7).Mul(f);
((Vector3&) p1).Add(&p7);
((Vector3&) p1).Add(p7);
}
}
}
@@ -474,7 +474,7 @@ MxU32 LegoPathActor::VTable0x6c(
MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{
Mx3DPointFloat v2(p_v2);
((Vector3&) v2).Sub(&p_v1);
((Vector3&) v2).Sub(p_v1);
float len = v2.LenSquared();
@@ -553,7 +553,7 @@ void LegoPathActor::ParseAction(char* p_extra)
if (KeyValueStringParse(value, g_strPERMIT_NAVIGATE, p_extra)) {
SetUserNavFlag(TRUE);
NavController()->ResetLinearVel(m_worldSpeed);
NavController()->ResetMaxLinearVel(m_worldSpeed);
SetCurrentActor(this);
}
@@ -650,7 +650,7 @@ MxResult LegoPathActor::VTable0x9c()
Mx3DPointFloat local84(m_unk0xec[2]);
Mx3DPointFloat local70(local34);
((Vector3&) local70).Sub(&localc0);
((Vector3&) local70).Sub(localc0);
float len = local70.LenSquared();
if (len >= 0.0f) {
len = sqrt(len);