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Implement/match LegoPlantManager::ScheduleAnimation (#1051)
* Implement/match LegoPlantManager::ScheduleAnimation * Add assert
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@@ -45,7 +45,7 @@ public:
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struct AnimEntry {
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LegoEntity* m_entity; // 0x00
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LegoROI* m_roi; // 0x04
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LegoTime m_time; // 0x08
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MxLong m_time; // 0x08
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float m_unk0x0c; // 0x0c
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MxBool m_muted; // 0x10
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};
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@@ -81,7 +81,7 @@ public:
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MxBool FUN_10030000(LegoEntity* p_entity);
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MxBool FUN_10030030(MxS32 p_index);
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MxBool FUN_10030110(LegoBuildingInfo* p_data);
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void ScheduleAnimation(LegoEntity* p_entity, MxU32 p_length, MxBool p_haveSound, MxBool p_unk0x28);
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void ScheduleAnimation(LegoEntity* p_entity, MxLong p_length, MxBool p_haveSound, MxBool p_unk0x28);
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void FUN_10030590();
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void AdjustHeight(MxS32 p_index);
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MxResult FUN_10030630();
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